Thursday, August 27, 2009

Independent Study - Week 6

Abu Dhabi Performing Arts Centre by Zaha Hadid

My fascination with this particular building is that it provides a visual and a conceptual artifact which is based upon a theory of fluidity, as the building's dynamic and organic shape reflects and blends well with the surrounding environment and context.


Zaha Hadid describes the design of the Performing Arts Centre as a sculptural form that emerges from a linear intersection of pedestrian paths within the cultural district, gradually developing into a growing organism that sprouts a network of successive branches.



Hadid’s Performing Arts Centre concept, a 62 metre high building is proposing to house five theatres a music hall, concert hall, opera house, drama theatre and a flexible theatre with a combined seating capacity for 6,300. The Centre may also house an Academy of Performing Arts.




'DUBAI HUB ONE'

The transformation of the 21st century has brought about innovative as well as culturally and politically enhanced buildings to break the barriers between man and architecture to leap into futurism.


'dubai hub one' is a design proposal for a cultural hub, serving the UAE. designed by studio nova, the space has been created to work in much the same way as a shopping mall, except for the consumption of culture instead of goods. its forms have been generated using algorithms and special programing scripts creating a dense structure of spaces.

Transformation is a crucial element of contemporary urban culture. To cope with the demands of society, cities are constantly in flux. They grow both vertically and horizontally, increasing in density and intensity. They require re-structuring and transformation on almost every level. Our proposal focuses on the manipulation of the urban fabric by inserting structures that trigger change, provoke and demand response.The proposal is for a series of cultural hubs which will act as focal points and public foyers where cultural programs can be plugged-in: art galleries, museums, libraries, performance stages, poetry reading salons, music recital spaces, art auction facilities, etc. The main lobby of the buildings is to be as public and accessible as possible, like a typical Dubai shopping center, with escalators and ramps leading to the upper levels, and to special rooms for additional cultural events. All events and items will be consumable: The aim is to convert the culture of shopping into shopping for culture. The external skin structure and glazing is designed using algorithmic weaving scripts.


References:

http://www.yankodesign.com/2007/02/02/abu-dhabi-performing-arts-centre-by-zaha-hadid/
http://www.floornature.com/articoli/articolo.php?id=1088&sez=1
http://www.designboom.com/contemporary/dubai1.html http://katodrytis.com/main/57/dubai-hub-one

Thursday, August 20, 2009

WEEK05 - DRAFT POSTER LAYOUT & LASERCUT

This is my second draft poster layout showing the key elements that im willing to implement in my final poster, such things as a 3d photomontage of the creature rendered in his habitat using 3ds max, and also including 3d assembly parts of my habitat to show how it gets constructed.



This is my draft poster layout showing the key elements that im willing to implement in my final poster, such things as the time-line at the bottom showing iterations at different stages of my habitat being built or may be incoperating 3d lasercut elements in along with the 2d pictures.


Above is my habitat strucure assembley elements to be cutout on Acrylic, then i'll be using a heat gun to mold and shape the pieces according to to the plans and images i produced.

Thursday, August 13, 2009

WEEK03 & 04 - Creature Habitats

Creature habitat for my first creature made out of bamboo sticks and a skin that streches over it and is located in a rain forest environment, so as the creature eats both meat and grass i created the habitat in a dynamic way that adapts differently to climate changes so in summer its got a different shape than winter .



A 3D abstract render showing the habitat in a clay mode render.


Another 3D abstract render showing the habitat in a clay mode render.
A 3D wireframe image taken of Bounca's Habitat, showing the construction of the habitat and how the structure is held up; As the main elements in the habitat's construcion is bamboo timber posts and ribs, metal tension tie-back rods and the skin that stretches over the bamboo ribs.


A 3D shaded perspective image taken from below, showing the scale of the habitat .


A 3D isometric showing the habitat from above.

ELEVATION - A



ELEVATION - B


-------------------------------------------------------------------------

AUGMENTED REALITY HABITAT & CREATURE'S IMAGES

-----------------------------------------------------------------------




Thursday, August 6, 2009

WEEK03 - Creating Creatures in Spore


Bounca - he looks like a grass hopper Jumps quite high,
eats meat and grass and has 4 legs and 2 hands



Hippo - he is half hippopotamus and half deer ,he's big and muscular, hes equipped with 4 legs and 2 hands, and eats ONLY Meet. watchout for him!!!



Snako - crawls like a snake but bites like a lion, hes also has a sharp hook on his rear end, he eats animals bigger than him.



Typsy - has 3 legs and 2 hands walks abit funny and is a father of two babies. eats only grass.

Syko - easily looses his tamper, eats everything and anything he comes across with his alrge and sharp teeth


An early sketch of Bounca