Tuesday, October 27, 2009

FINAL PRINT PDF VERSIONS + INTERACTIVE VIDEOS

FINAL PRINT PDFS:




INTERACTIVE PDF CLICK HERE:- http://www.mediafire.com/file/exitnz33ohy/VITRA FINAL.pdf

WEEK12- PEER REVIEWS + SECOND DRAFT 3XA1 POSTER + 500 WORDS

SECOND DRAFT 3XA1 POSTERS:


PEER REVIEWS:




500 WORD POSTER TEXT:

Canadian born architect Frank Gehry designed The Vitra Design Museum in Weil am Rhein in Germany in 1989.Gehry is well known for his “Deconstructivist”style and this museum reflects this architectural style.Architectural structures that fall in this category are said to go beyond current modalities of structural definition, whereby the structures do not reflect the belief that form follows function.
His deconstructed architectural style began to emerge in the late 1970s when Gehry, directed by a personal vision of architecture, created collage-like compositions out of found materials. Instead of creating buildings, Gehry creates ad-hoc pieces of functional sculpture.
Gehry's architecture has undergone a marked evolution from the plywood and corrugated-metal vernacular of his early works to the distorted but pristine concrete of his later works. However, the works retain a deconstructed aesthetic that fits well with the increasingly disjointed culture to which they belong.

The exterior structural style of the museum reveals a combination of cuboid and sculpure like curves to enhance and mystify the aesthetic collage of compositions to blend in with the environment.

Gehry has applied disjointed curveous forms with deconstructive massing to form this impressive 8000 square foot museum to cater for the exhibition of furniture.

The museum is a functional masterpiece which stands out in the agricultural background amongst the cherry trees again emphasising its deconstructive nature.
Gehry, amid orchards and vineyards, created an extraordinary collage of a building. Outside, its jumble of forms suggest almost any imagery you care to apply - a church, a ship, a swan. Inside, it is simply one of the best new galleries anywhere, a masterly sequence of spaces that are each utterly different, each beautifully and naturally lit, and each visually linked most ingeniously with the others.


The Vitra museum takes ordinary elements - ramps, stairs, a corner with a window, a lift tower - pulls them apart and re-assembles them to challenge our notions of what a building should be.


My inspiration behind my design concept for the re-envision of the museum came from the idea of analysing the existing Vitra museum geometry consisting of prismatic and curve shapes of the building and hence allowing me to envisage a Vitra Night Club From my perspective, therefore a comparison arose between the theory of Re-envisioning the museum as a night club in which different types of music being played under the same roof with diverse types of people with different tastes is inherent in its shape and form providing a structural significance in Frank Gehry’s “Deconstructivism”

Site context:
The Vitra club would need to be allocated to the city so that it blends in with city night life.

Vitra club Matriality :
As to the building materiality environmently friendly aspects were considered such as color L.E.D backlit pannels, powered with photovoltaic systems, harvesting solar energy by day to make it organically self sufficient.
Also the use of materials such as perforated precast concrete wall systems and the use of “Magic glass” which changes to opaque during the day and clears up at night were used in some areas.
Another environmentally friendly aspect would be the use building materials to curb the noise within the Vitra club to make it accoustically viable.


BIBLIOGRAPHY :
http://en.wikipedia.org/wiki/Vitra_Design_Museum
http://www.greatbuildings.com/buildings/Vitra_Design_Museum.html
http://en.wikipedia.org/wiki/Frank_Gehry
http://www.greatbuildings.com/architects/Frank_Gehry.html
http://www.hughpearman.com/vaults/gehry.html
http://www.archiplanet.org/wiki/Vitra_Design_Museum

Thursday, October 8, 2009

WEEK11- RE-ENVISIONED MODEL ,TEXTURES & 3XA1 DRAFT POSTER

RE-ENVISIONED MODEL:





*3D MODEL MATERILA'S & OBJECTS REFERENCES:
www.vray-materials.de
www.turbosquid.com/
www.sketchup.google.com/3dwarehouse
www.revitcity.com

TEXTURES & MATRERIALS:
TEXTURES AND MATERIALS I'M WILLING TO IMPLEMENT IN MY RE-ENVISIONED DESIGN FOR THE MUSEUM.

*MATERILA'S REFERENCES:
http://www.macrovitro.com/news/

http://www.designersparty.com
http://www.modbargains.com
http://www.carbonsales.com
http://www.creativefluff.com/architecture/zero-energy-the-greenpix-wall/
http://www.commons.wikimedia.org


3xA1DRAFT POSTERS:

WEEK10 - A3 Expressive montage & Grid Layout + 150 DRAFT TEXT

GRID LAYOUT:




150 WORD DRAFT TEXT:

My inspiration behind my design concept for the re-envision of the museum came from the idea of analysing the existing Vitra museum geometry consisting of prismatic and curve shapes of the building and hence allowing me to envisage a Vitra Night Club From my perspective, therefore a comparison arose between the theory of Re-envisioning the museum as a night club in which different types of music being played under the same roof with diverse types of people with different tastes is inherent in its shape and form providing a structural significance in Frank Gehry’s “Deconstructivism”
The Vitra club would need to be allocated to the city so that it blends in with city night life.


A3 Expressive montage:






REFERENCES:
http://news.architecture.sk/2006/08/sage-music-art-gallery-modern.php
http://www.busyboo.com/2007/12/11/dynamic-architecture-design/
http://www.chatfield.k12.mn.us/
http://www.egypt21.blogspot.com/
http://www.architecturesdesign.com/search/dutch+landscape

WEEK09 - 3D MODELLING ,PHOTO COMPARISONS & CASE STUDY

----------CASE STUDY---------







Instantly hailed as the most important structure of its time, Frank Gehry’s Guggenheim Museum Bilbao recently celebrated a decade of extraordinary success on October 19, 2007. With close to ninety exhibitions and over ten million visitors to its credit, the Guggenheim Museum Bilbao forever changed the way the world thinks about museums, and it continues to challenge our assumptions about the connections between art, architecture, and collecting.
The Guggenheim Museum Bilbao is a collection of interconnected blocks housing galleries, an auditorium, a restaurant, a museum store and administrative offices. These buildings have as their central focus a single architectural composition. With its towering roof, which is reminiscent of a metallic flower, the museum will enliven the riverfront and serve as a spectacular gateway to the city.
From the beginning, the architecture of the building that would eventually house the Guggenheim Museum Bilbao was recognized as a decisive factor in making the project the international landmark of artistic excellence it was designed to be. This approach continued the tradition begun by the Solomon R. Guggenheim Foundation when it commissioned Frank Lloyd Wright to design the original museum on New York’s Fifth Avenue. Frank O. Gehry was entrusted with the task of designing the Guggenheim Museum Bilbao, largely because his conceptions reflected the project's enormous potential by integrating the building into the fabric of the city of Bilbao and into its ongoing urban regeneration plan.
Gehry’s huge sculpture-like building is fashioned from a surprising array of materials and endowed with an extraordinary, unmistakable silhouette. Under the apparent chaos caused by the juxtaposition of fragmented volumes with regular forms finished in stone, curved forms covered with titanium and huge glass walls, the building revolves around a central axis, the atrium, a monumentally empty space crowned by a metal dome. Daylight floods in through the glass walls and the skylight set high up in the dome. Leading off from this central space, a system of curved walkways, glass lifts and stairways connect 19 galleries that combine classical, rectangular spaces with others of unusual proportions and forms. The wealth and variety of spaces makes the museum exceptionally versatile. The notion of the collection as encyclopaedic overview is reflected in the chronological distribution of the works in rectangular galleries housed in the regular, stone-covered volumes. This overview is complemented by the in-depth spaces devoted to specific artists, for whose work 9 galleries of special forms and spectacular dimensions are reserved in the titanium-finished volumes. Temporary exhibitions and large-format works are housed in an exceptional, 30 metre wide gallery which stretches along nearly 130 metres of column-free space located in the impressive volume that runs under the imposing La Salve bridge. This space culminates in a tower which integrates the bridge itself into the intersection of volumes that configure the building.

REFERENCES:
FROM Paul Catermole with Ian Westwell. BIZZARE BUILDINGS. p12-14.
http://www.greatbuildings.com/cgi-bin/gbi.cgi/Guggenheim_Bilbao.html/cid_bilbao_004.html
http://www.bm30.es/homegug_uk.html
http://www.guggenheim.org/bilbao
http://adventure.howstuffworks.com/guggenheim-museum-bilbao-landmark.htm
http://www.students.sbc.edu/muglia07/arthsrsem/GNYfloorplan.gif


GROUP WORK MODELLING IN REVIT:



EXTERIOR PHOTO COMPARISON:


ORIGINAL IMAGE

RENDERED IMAGE


INTERIOR PHOTO COMPARISON


ORIGINAL IMAGE

RENDERED IMAGE

Sunday, September 6, 2009

A2 2.5D AND INTERACTIVE POSTER_FINAL

The poster above is my final 2.5D poster for assignment 1, showing all the information on it but having the 3D model area blank.

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The poster above is my final 2.5D interactive poster for assignment 1, showing all the information on it, and having an animation where the the 3D model is placed, but as i could not include it in the image i've uploaded the video seperately.

Thursday, August 27, 2009

Independent Study - Week 6

Abu Dhabi Performing Arts Centre by Zaha Hadid

My fascination with this particular building is that it provides a visual and a conceptual artifact which is based upon a theory of fluidity, as the building's dynamic and organic shape reflects and blends well with the surrounding environment and context.


Zaha Hadid describes the design of the Performing Arts Centre as a sculptural form that emerges from a linear intersection of pedestrian paths within the cultural district, gradually developing into a growing organism that sprouts a network of successive branches.



Hadid’s Performing Arts Centre concept, a 62 metre high building is proposing to house five theatres a music hall, concert hall, opera house, drama theatre and a flexible theatre with a combined seating capacity for 6,300. The Centre may also house an Academy of Performing Arts.




'DUBAI HUB ONE'

The transformation of the 21st century has brought about innovative as well as culturally and politically enhanced buildings to break the barriers between man and architecture to leap into futurism.


'dubai hub one' is a design proposal for a cultural hub, serving the UAE. designed by studio nova, the space has been created to work in much the same way as a shopping mall, except for the consumption of culture instead of goods. its forms have been generated using algorithms and special programing scripts creating a dense structure of spaces.

Transformation is a crucial element of contemporary urban culture. To cope with the demands of society, cities are constantly in flux. They grow both vertically and horizontally, increasing in density and intensity. They require re-structuring and transformation on almost every level. Our proposal focuses on the manipulation of the urban fabric by inserting structures that trigger change, provoke and demand response.The proposal is for a series of cultural hubs which will act as focal points and public foyers where cultural programs can be plugged-in: art galleries, museums, libraries, performance stages, poetry reading salons, music recital spaces, art auction facilities, etc. The main lobby of the buildings is to be as public and accessible as possible, like a typical Dubai shopping center, with escalators and ramps leading to the upper levels, and to special rooms for additional cultural events. All events and items will be consumable: The aim is to convert the culture of shopping into shopping for culture. The external skin structure and glazing is designed using algorithmic weaving scripts.


References:

http://www.yankodesign.com/2007/02/02/abu-dhabi-performing-arts-centre-by-zaha-hadid/
http://www.floornature.com/articoli/articolo.php?id=1088&sez=1
http://www.designboom.com/contemporary/dubai1.html http://katodrytis.com/main/57/dubai-hub-one

Thursday, August 20, 2009

WEEK05 - DRAFT POSTER LAYOUT & LASERCUT

This is my second draft poster layout showing the key elements that im willing to implement in my final poster, such things as a 3d photomontage of the creature rendered in his habitat using 3ds max, and also including 3d assembly parts of my habitat to show how it gets constructed.



This is my draft poster layout showing the key elements that im willing to implement in my final poster, such things as the time-line at the bottom showing iterations at different stages of my habitat being built or may be incoperating 3d lasercut elements in along with the 2d pictures.


Above is my habitat strucure assembley elements to be cutout on Acrylic, then i'll be using a heat gun to mold and shape the pieces according to to the plans and images i produced.

Thursday, August 13, 2009

WEEK03 & 04 - Creature Habitats

Creature habitat for my first creature made out of bamboo sticks and a skin that streches over it and is located in a rain forest environment, so as the creature eats both meat and grass i created the habitat in a dynamic way that adapts differently to climate changes so in summer its got a different shape than winter .



A 3D abstract render showing the habitat in a clay mode render.


Another 3D abstract render showing the habitat in a clay mode render.
A 3D wireframe image taken of Bounca's Habitat, showing the construction of the habitat and how the structure is held up; As the main elements in the habitat's construcion is bamboo timber posts and ribs, metal tension tie-back rods and the skin that stretches over the bamboo ribs.


A 3D shaded perspective image taken from below, showing the scale of the habitat .


A 3D isometric showing the habitat from above.

ELEVATION - A



ELEVATION - B


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AUGMENTED REALITY HABITAT & CREATURE'S IMAGES

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